Showing posts with label Sketches. Show all posts
Showing posts with label Sketches. Show all posts
Friday, 6 December 2013
Monday, 1 July 2013
Minor Part 2: Designs
Here are designs for the final character.![]() |
| 3 initial design, with the 3rd being the chosen final model |
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| Front and side profiles (overlayed) |
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| Final Turnaround |
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| Final Shaded Turnaround |
Friday, 2 March 2012
Transcription:- Robot progress
The model is nearly finished now, I am just about to go and modify the design of the mid section after feedback of it maybe not being able to move very freely.
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| Heres some sketches of different modifications, I'm leaning towards the bottom design... |
Wednesday, 29 February 2012
Transcription:- Robot Design Sketches
The final design of my character.
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| Front |
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| Back |
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| Designs for body parts |
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| Joint concept |
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| Shoulder contruction |
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| Poses |
I can now go back to finishing the bits of modelling I have to do without fear of the idea changing.
Wednesday, 22 February 2012
Transcription:- Initial Character Ideas
I think the idea of my character actually being the music dock, instead of having headphones on a person dancing to the music, would be quite clever. Ive seen you can get these fun looking docks in the shops.
I have already done a few little sketches of a character before this idea sprung to mind. I wont go off the original idea just yet, I might try to combine the 2; having a hip-hop looking male char dock?
Monday, 23 January 2012
My Overall Contribution to "Night Of The Monsters" by Silver Talon Studios
Pre Production
Research;- Concepts relating to the story
Research;- Animals (Tarsier)
Research;- B-Movie Trailers
Research;- B-Movie Characters & Themes
Research;- Culture, Fashion, Environment & Era
Research;- Monsters (B-Movie Styled)
Research;- Owls (For Owl Monster)
Development;- Monster Designs
Development;- Panther Man
Development;- Panther Man (Continued)
Development;- Bird Man Concepts
Development;- Environment Design
Development;- Military Base & Science Lab Designs
Production
Concept Art;- Environment Concept Using The NEW Adopted Style (Gas Station)
Concept Art;- Gas Station (Revamped)
Concept Art;- Military Base
Concept Art;- Science Lab
Concept Art;- Science Lab (w/Added Cages)
Concept Art;- Town & Alleyway Designs (Pencil)
Concept Art;- Alleyway (Final)
Concept Art;- Town (Final)
Concept Art;- Poster
Modelling;- Jeep (For Military Base)
Modelling;- Military Base
Modelling;- Aeroplane
Modelling;- Military Base Facility Building
Rendering;- Promotional Screenshots
Research;- Concepts relating to the story
Research;- Animals (Tarsier)
Research;- B-Movie Trailers
Research;- B-Movie Characters & Themes
Research;- Culture, Fashion, Environment & Era
Research;- Monsters (B-Movie Styled)
Research;- Owls (For Owl Monster)
Development;- Monster Designs
Development;- Panther Man
Development;- Panther Man (Continued)
Development;- Bird Man Concepts
Development;- Environment Design
Development;- Military Base & Science Lab Designs
Production
Concept Art;- Environment Concept Using The NEW Adopted Style (Gas Station)
Concept Art;- Gas Station (Revamped)
Concept Art;- Military Base
Concept Art;- Science Lab
Concept Art;- Science Lab (w/Added Cages)
Concept Art;- Town & Alleyway Designs (Pencil)
Concept Art;- Alleyway (Final)
Concept Art;- Town (Final)
Concept Art;- Poster
Modelling;- Jeep (For Military Base)
Modelling;- Military Base
Modelling;- Aeroplane
Modelling;- Military Base Facility Building
Rendering;- Promotional Screenshots
Labels:
Animations,
Digital Paintings,
Maya,
Research,
Sketches
Thursday, 15 December 2011
Narrative: Town Concepts
Above is the town concept. I've added the little alley way on the left hand side. I havent added the streetlights yet as I feel they dont really fit well in the scene the way they are atm, I will try and tweak them to make them more fitting.Decided to also do a design for the alley way
Thursday, 1 December 2011
Narrative: Environment Design
Military Base Ideas:
Science Lab Ideas:
I kinda like #3 for the military base and #4 for the lab. I can also add things once it goes into Illustrator
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| 1 |
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| 2 |
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| 3 |
Science Lab Ideas:
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| 1 |
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| 2 |
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| 3 |
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| 4 |
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| 5 |
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| 6 |
I kinda like #3 for the military base and #4 for the lab. I can also add things once it goes into Illustrator
Thursday, 24 November 2011
Character Design Week 9: The Stark Tower
Week 9's lesson was all about "setting the scene". I was given two words, "stark tower", in which I had to use to make a scene around
As you can most probably tell from these scribbles of towers, I wasn't too keen on the task. With deadlines looming, and character design class suddenly switching to environments in the last week, I couldnt really focus on the task at hand very well..
As you can most probably tell from these scribbles of towers, I wasn't too keen on the task. With deadlines looming, and character design class suddenly switching to environments in the last week, I couldnt really focus on the task at hand very well..
Tuesday, 22 November 2011
Monday, 21 November 2011
Sunday, 13 November 2011
Friday, 11 November 2011
Musketeer: Face & Hair Designs
I plan on giving him shoulder length, straight blonde hair, as I think its a bit more ideal in this case, but have still drawn other hair styles just to make sure I make the right decision. I would like him to look majestic, flamboyant and charismatic.
Ninja: Face Expressions
His usual face will be the 3rd one on the right, while the others will be different expressions. I did try and push to make them quite big and exaggerated expressions, but I still think they can go further...
Labels:
Sketches
Character Design Class Week 8: Jetpack Jones
Today was a group project based character design lesson. We were given a scenario where we had to create 6 characters, each with their own descriptive paragraph, for a client. For this to work out smoothly the group had to come together to decide on major factors like visual style, era, who would design who, what would the characters be (human, animal, alien).
My job was to design the main character "Jetpack Jones", and the tomboy mechanic "Tessa Brainstorm".
My job was to design the main character "Jetpack Jones", and the tomboy mechanic "Tessa Brainstorm".
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| Tessa Brainstorm Concept |
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| Jetpack Jones Concept |
Sunday, 6 November 2011
Character Exercise; Week 7
Week 7s exercise was all about creating a animal hybrid creature to suit the given environment. I was given an urban environment, so automatically started implying my knowledge of animals I may see outside such as pigeons, cats, dogs, foxes etc.
The creature had to be adapted to the environment, and so choosing whether it is a predator, prey or a scavenger is very important for it to fit in correctly. Because I had an urban area, scavenger was the best option.
The creature had to be adapted to the environment, and so choosing whether it is a predator, prey or a scavenger is very important for it to fit in correctly. Because I had an urban area, scavenger was the best option.
Tuesday, 25 October 2011
Character Exercise:- Ninja Silhouettes
So today we focused on designing distinct looking characters using ONLY silhouettes. The character should be easily identifiable in terms of faction (whether he is good or evil), type and by what he/she may be holding. I was given a ninja to work with (yay!).
As I said, I wasnt getting the whole idea when drawing as I was only drawing a man in ninja-like positions, that was until Justin went on to talk about clothing and how to draw different types of clothing depending on is type and weight.
Demin and leather are more likely to weight more ten silk, so fold in the material are likely to be fewer but larger. Silk is lights so will be very wavy when worn or hung from something.
I had to then experiment with these theories using a cowboy
I enjoyed today as I have always HATED drawing material such as denim. It always phased me as to how to draw them (like what direction the materials should flow in, the ruffles on the tighter parts of the body like around the belly and thigh, where it should be heavier and lighter and etc). Today i've learnt about all of those elements and will carry it through to my future designs.
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| I wasn't quite getting the hang of i, until I incorporated the weight and bagginess of the clothing |
As I said, I wasnt getting the whole idea when drawing as I was only drawing a man in ninja-like positions, that was until Justin went on to talk about clothing and how to draw different types of clothing depending on is type and weight.
Demin and leather are more likely to weight more ten silk, so fold in the material are likely to be fewer but larger. Silk is lights so will be very wavy when worn or hung from something.
I had to then experiment with these theories using a cowboy
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| Focussed more on the trousers a cowboy wears, just to knuckle down on the material exercise. Oh and another ninja silhouette. |
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| Different types of folds used for different materials, as explained |
I enjoyed today as I have always HATED drawing material such as denim. It always phased me as to how to draw them (like what direction the materials should flow in, the ruffles on the tighter parts of the body like around the belly and thigh, where it should be heavier and lighter and etc). Today i've learnt about all of those elements and will carry it through to my future designs.
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