Friday, 28 September 2012

1st Mudbox Lesson

Heres my first attempt at using Mudbox. Nothing too special but its a start!

Wednesday, 1 August 2012

Final Tutorials

Lighting & Rendering 3: Intro to Mental Ray Continued

Ambient Occlusion with Displacment Maps





 

Sub Surface Scattering Part 1: Grapes


Sub Surface Scattering Part 2: Cartoon Shader


Mental Ray: Using Maya Layered Shaders with Mental Ray Nodes


Mental Ray: Round Corners Node


Depth of Field: Using Luminance Depth



Lighting Profiles: IES Lighting Information Files






Dynamics 3: Intro to Dynamic Bodies

(In Order)

Soft Bodies Part 3: Snow

Soft Bodies Part 3: Water

NCloth Part 5: Custom Presets & Component to Component Constraint (Balloons)

Active / Passive Bodies: Stand In Object (Chain Links)

Active / Passive Bodies: Pin Constraint (Earing)

Soft Bodies Part 1: Flesh

NCloth Part 3: Bouncy Castle (Cache Blending)

NCloth Part 4: Rope Bridge (Transform Constraints)

Soft Bodies Part 2: Cloth / Marble

NCloth Part 7: Weld Adjacent Borders Constraint (Candy Bag)

NCloth Part 6: Tearable Surface Constraint (Marbles)

Soft Bodies Part 5: Bubbles

NCloth Part 2: Netting (Indirect Deformation)

Active / Passive Bodies: Nail Constraint (Newton’s Cradle)

Active / Passive Bodies: Hinge & Spring Constraints (Catapult)

NCloth Part 1: Flags (Ncloth, Collider, & Nucleus)








Monday, 21 May 2012

Transcription:- Additional Work



This animatic shows the stage of events of the dancing Knex figures, Which I discussed with Alan, from beginning to end.

Slides




Slide 1

Slide 2

Slide 3

Slide 4

Slide 5

Slide 6

Slide 7
Slide 8

 

Additional Slides:

This robot is from my previous design work for this project, he is involved in this idea and is just the sideline action figure who provides the music.




 

Design


These are the 2 action figure designs.

Figure 1



Figure 2



Figure 1 Pose


Figure 2 Pose


Poses & Bits n Bobs Design


Throughout the dance, the figures will be dismantling and merging together as one simultaneously. Here are the different forms in which they would come together.


Fusion Design 1

Fusion Design 2 Front

Fusion Design 2 Back

Sunday, 22 April 2012

Transcription:- Maya Tutorials

Displacement:
















MR Mia Materials:



Physical Sun & Sky:









MR Global Illumination:






Depth Of Field:


Maya Software

Focal Distance 21k

Contrast

Lens Bokeh Plane 4000

Radius

Samples

Bias

Anti Aliasing Contrast

MR Motion Blur


Cartwheel















Jet









Igor


I didnt finish Igor in the end, as I decided to use this tutorial to model my own character instead.

Part 1

Part 3


This is around the stage part 4 of the tutorial brings you to, the mouth.

Part 4, Mouth


Part 5, Nose

Part 6, Nose Refinement

Part 7, Ear
Part 8, Ear Refinement

Part 9, Neck, Mirror & Refinement

Model
UV Map

 

*Edit*

Final Gather



2 Density

1.5 Point Interpolation

500%


Map Visualizer

Animation

Animation 2